Moon over Graymoor (Adventure)

Outline
Ildsted has suffered a handful of vicious murders, and the party is asked to investigate. Father Daragor, the local priest, is a werewolf. The blacksmith’s daughter, Eryn Gilly, has also contracted lycanthropy. While he is a fully-fledged werewolf, she is not, and cannot yet control her transformations. The murders are his doing, but he is trying to convince her that she is the one who has been killing people, while out of control. Father Daragor believes that he can control her with this guilt, and convince her to join him as an evil werewolf, taking her as a surrogate daughter. He plans to turn her just before the Festival of Silver, so she can help him massacre the townsfolk.

Murders:

 * Sagh's horse. Killed a month ago. Probably a wild dog, due to the bite marks.
 * Ser Thames. Killed 2 weeks ago, and buried in the garden at his homestead. Coroner Oswald is here to investigate. Killed by a slahs in the back.
 * Quintin Nary. A cooper, killed on the road 1 week ago. Was passing through town, and got into a fight with someone at the Ildsted Bend (Grimmund Baldrin) over the gods. Killed by a slash in the back.
 * Kathra's cattle. Killed in the same way as Sagh's horse.
 * George Gilly. Killed the night prior. Ran from the inn, chassed into the street, and killed by a slash to the back.

Day One:
Morning: Murder Outside the Graymoor Bend: The Players investigate the body of George Gilly, and speak to Sagh Gazara, owner of the inn George was killed outside.

Midday: Stone Cold: The players investigate George Gilly’s house for clues.

Evening: The Veteran’s Quill: The players investigate the house of Ser Thames.

Night: Interlude: The players turn in for the night, and by the time they wake, Xalyth the locksmith is dead.

Day Two:
Morning: Key Behind Lock: The players investigate Xalyth’s house.

Midday: By Our Lady’s Grace: The players talk to Grimmund at the Chapel of Selûne

Evening/Night: The Barn: The players turn in for the night, but are roused by Sagh,who has bad news.

Day Three:
Morning/Midday: Lady Sybil: The players are called out to a strange old woman’s house in the forest. Blade in the Woods: The players hunt down the sword that Ser Thames has been sent.

Evening/Night: The Feast: The players attend the Feast at the chapel of Selûne, and face off against Father Daragor.